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New to Competitive Squad

200ASSOCIATE
SA-200 · Associate path

Everything that changes when you move from public games to scrims and tournaments: doctrine, comms discipline, lanes and rallies.

Level
Associate
Modules
13
Time
~90 min
For
Players who know the game and are joining a competitive team.
Recommended first:SA-100 New to Squad
Coming soon

This path is still being built. Here's what it will cover. Until it launches, start with SA-100 New to Squad.

Skills you will gain

  • Apply the five principles of competitive doctrine
  • Use the right comms channel for every piece of information
  • Keep markers accurate and clean
  • Play within a lane and understand anchoring
  • Time rally spawns and call out rally timers
  • Make yourself revivable for your medic

Planned modules

  1. 01
    Core doctrine
    The five principles behind every decision.
    6 min
  2. 02
    Squad composition
    Which kits comp squads run, and which to avoid.
    5 min
  3. 03
    Callouts
    Formula, confirmations and merged comms.
    12 min
  4. 04
    Radio channels
    Discord, command, squad and local.
    8 min
  5. 05
    Map markers
    One marker per enemy, vehicles, mortar requests.
    6 min
  6. 06
    Stamina management
    Sprint to 75–80 %, walk back up.
    6 min
  7. 07
    The lane system
    Push together, anchor and crossfire.
    7 min
  8. 08
    Rally points
    Timers, rally comms and rally burns.
    10 min
  9. 09
    Bleeding, bandages & reviving
    The medical mechanics, with exact timings.
    8 min
  10. 10
    What every player owes the medic
    Fight from revivable spots and talk when down.
    4 min
  11. 11
    Fireteams & spacing
    Fire and movement as a squad.
    7 min
  12. 12
    Vehicle weak spots
    Every player should know where to hit armour.
    5 min
  13. 13
    Match formats & scrim etiquette
    How scrims, leagues and tournaments run.
    8 min

Next steps