New to Competitive Squad
SA-200 · Associate path
Everything that changes when you move from public games to scrims and tournaments: doctrine, comms discipline, lanes and rallies.
- Level
- Associate
- Modules
- 13
- Time
- ~90 min
- For
- Players who know the game and are joining a competitive team.
Recommended first:SA-100 New to Squad
Skills you will gain
- Apply the five principles of competitive doctrine
- Use the right comms channel for every piece of information
- Keep markers accurate and clean
- Play within a lane and understand anchoring
- Time rally spawns and call out rally timers
- Make yourself revivable for your medic
Planned modules
- 01Core doctrine6 minThe five principles behind every decision.
- 02Squad composition5 minWhich kits comp squads run, and which to avoid.
- 03Callouts12 minFormula, confirmations and merged comms.
- 04Radio channels8 minDiscord, command, squad and local.
- 05Map markers6 minOne marker per enemy, vehicles, mortar requests.
- 06Stamina management6 minSprint to 75–80 %, walk back up.
- 07The lane system7 minPush together, anchor and crossfire.
- 08Rally points10 minTimers, rally comms and rally burns.
- 09Bleeding, bandages & reviving8 minThe medical mechanics, with exact timings.
- 10What every player owes the medic4 minFight from revivable spots and talk when down.
- 11Fireteams & spacing7 minFire and movement as a squad.
- 12Vehicle weak spots5 minEvery player should know where to hit armour.
- 13Match formats & scrim etiquette8 minHow scrims, leagues and tournaments run.