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Radio channels

Competitive Squad uses four communication layers. Putting each piece of information on the right one keeps every channel usable.

Discord
Whole team, instantly
Use for Enemies at or inside the HAB · every vehicle call and its direction · enemy HATs
Not for Anything else. Keep it clean.
Command
Squad leaders + commander
Use for Enemy numbers per area · squad-to-squad cooperation · positioning and strategy · FOB moves
Not for Vehicle callouts (in-game delay) · banter
Squad
Your 9 players
Use for Every spot, kill and death (with a marker) · anchoring, probing, rally burns · revivable or not
Not for Revive chit-chat (use local) · vehicle calls · banter
Local
Anyone within earshot
Use for Cross-squad coordination at a HAB or objective · passing info to nearby players while dead
Not for Anything the wider team needs
Narrow reachTeam-wide reach →

For team-wide calls that can’t wait, typically an enemy in the HAB or a vehicle sighting. These calls are extremely time-sensitive, so they go on the most direct channel there is.

Use for: enemies close to or inside the HAB · every vehicle call, with its direction of travel · enemy HATs.

Not for: anything else. A cluttered Discord hurts every player on the team.

A strong habit: when info matters to both nearby players and your squad, say it on both.

Double call
  • localYou“One enemy in the red barn east of us.”
  • squadYou“One enemy in the red barn east of us.”

It takes discipline, but the information reaches far more players. Anyone nearby can pass it on to their own squad, which builds a simple, natural information network.