Radio channels
Competitive Squad uses four communication layers. Putting each piece of information on the right one keeps every channel usable.
Channel by channel
Section titled “Channel by channel”For team-wide calls that can’t wait, typically an enemy in the HAB or a vehicle sighting. These calls are extremely time-sensitive, so they go on the most direct channel there is.
Use for: enemies close to or inside the HAB · every vehicle call, with its direction of travel · enemy HATs.
Not for: anything else. A cluttered Discord hurts every player on the team.
Where high-level information is swapped and decisions are made. SLs already have a lot on their minds, so keep it from getting crowded.
Use for: enemy numbers per area · cooperation between squads (usually neighbouring infantry, sometimes with vehicles) · positioning and strategy · local battlefield state, e.g. when the FOB needs to move.
Not for: anything irrelevant to other SLs · banter or complaints · vehicle callouts (the in-game relay is too slow; use Discord).
The main channel in any competitive match. Almost everything is worth telling your squad.
Use for: every enemy spotted, followed by a helmet marker · every kill, ideally with a running total for the lane · every death, with where the killer is and a helmet marker · when you anchor, probe or go for a rally burn · telling the medic if you can be revived.
Not for: back-and-forth with the medic about the revive (use local) · vehicle calls (use Discord, even if the HAT is in your squad) · banter, unless the SL allows it in a quiet moment.
Often overlooked, but key in HAB capture and retake fights. Use it to coordinate with nearby teammates from other squads, and to pass on information while dead to players who missed your death call.
Not for: anything the wider team needs to know. That belongs on squad or Discord.
The double call
Section titled “The double call”A strong habit: when info matters to both nearby players and your squad, say it on both.
- localYou“One enemy in the red barn east of us.”
- squadYou“One enemy in the red barn east of us.”
It takes discipline, but the information reaches far more players. Anyone nearby can pass it on to their own squad, which builds a simple, natural information network.