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The lane system

Many competitive teams split the battlefield into lanes, each one a squad’s area of responsibility.

  • Lanes don’t follow grid lines. They follow the terrain.
  • They can be wide or narrow, and the width changes how many players a lane needs and how it’s played.

Picture a half-circle frontline slowly pushing into the enemy’s side of the map, with every lane moving at the same pace.

Lanes pushing together
ENEMY SIDEFRIENDLY SIDELANE 1LANE 2LANE 3LANE 4

Some lanes always move faster than others. Neighbouring lanes have to coordinate their progress so no gaps open up.

Overextended lane
ENEMY SIDEFRIENDLY SIDELANE 1LANE 2LANE 3LANE 4gap → leakerscaught in crossfire
Anchor + crossfire
ENEMY SIDEFRIENDLY SIDELANE 1LANE 2LANE 3LANE 4ANCHORcrossfire
Winning lane → anchor

Your neighbours are struggling: anchor and crossfire. Pushing further opens a gap the enemy will use, and your overextended lane gets caught in crossfire, which wipes out your progress at a high ticket cost.

Losing lane → call for help

Your neighbours are winning: say so right away and get help: rally hops for more players, crossfire from next door, higher mortar priority, or vehicle support.

Check yourself0 / 1
Q1Your lane has pushed two compounds ahead of both neighbours. What now?