The lane system
Many competitive teams split the battlefield into lanes, each one a squad’s area of responsibility.
- Lanes don’t follow grid lines. They follow the terrain.
- They can be wide or narrow, and the width changes how many players a lane needs and how it’s played.
The ideal
Section titled “The ideal”Picture a half-circle frontline slowly pushing into the enemy’s side of the map, with every lane moving at the same pace.
Lanes pushing together
Reality: uneven lanes
Section titled “Reality: uneven lanes”Some lanes always move faster than others. Neighbouring lanes have to coordinate their progress so no gaps open up.
Overextended lane
Anchor + crossfire
Winning lane → anchor
Your neighbours are struggling: anchor and crossfire. Pushing further opens a gap the enemy will use, and your overextended lane gets caught in crossfire, which wipes out your progress at a high ticket cost.
Losing lane → call for help
Your neighbours are winning: say so right away and get help: rally hops for more players, crossfire from next door, higher mortar priority, or vehicle support.
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