Map markers
Too many or inaccurate markers create noise and make every SL’s picture of the battlefield worse. Follow these rules and your whole team sees a clearer map.
The three rules
Section titled “The three rules”✓Always
- One helmet marker per enemy. Not two, not three.
- Remove the marker when that enemy is killed.
- While dead, use the time to clean up old markers.
✕Never
- Stack markers on the same enemy. It shows more enemies than there are.
- Leave stale markers after a fight.
Standard markers
Section titled “Standard markers”Infantry
Exact or best-guess enemy position. One per enemy; remove it when they die.
Open-top vehicle
Gunner is exposed. Call it out too, and say whether it is moving or stationary.
RWS vehicle
Remote weapon station, gunner protected. Call it out: moving or stationary?
Tracked RWS
Call it out: moving or stationary?
Tracked IFV
Call it out: moving or stationary?
Competitive
Competitive teams call every vehicle on their team Discord, because it’s faster than relaying through squad leaders.
Special markers
Section titled “Special markers”Mortar requestAnyone
Not for single infantry. Use it for sustained enemy activity in an area, or several bodies about to be revived.
Priority mortar requestAnyone
Highest-priority target. The mortar player switches to it as soon as possible.
Helicopter mark: mortars inboundMortar player only
Friendly rounds land in about 20 seconds. Stay away unless you are fading.