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Mortars: firing

Mortar sight with labels: range table in metres and matching milliradians, the elevation scale, the compass bearing, average flight time of 20 seconds, and the round type
The range table gives the mils for each distance. Set the elevation, turn to the compass bearing of your target, and fire.
20 s
Flight time (±2 s depending on distance and height)
3
Rounds per volley before you reload
1250 m
Maximum effective range

Height changes your minimum and maximum range. A mortar calculator handles this for you.

Squad leader range marker shows 350 m while a calculator gives 391 m to the same target
The SL marker says 350 m; the calculator says 391 m. That’s a 40 m miss.

Why use one?

  • SL range marks get less accurate the further they are from you.

  • You’re less dependent on an SL marking things for you.

  • Faster than estimating from the HUD.

  • More precise, as long as you set it up correctly.

squadcalc.app

Dedicated mortar calculator. Can connect to the server you’re on and load the layer for you. Can slow down with many targets placed.

squadcalc.app

squadmaps.com

Mainly for viewing layer directions, but has a working (simpler) mortar calculator.

squadmaps.com

sqmortar

Barebones and less user-friendly, but lets you place many mortars and shows how each mil or degree moves your rounds.

sqmortar.farssi.net

HE: most of the time
  • Suppress and damage enemy HABs
  • Kill infantry in strong, static positions
  • Destroy vehicles: crews repairing tracked vehicles, abandoned or contested vehicles, vehicles on a repair station
  • Destroy radios, or stop the enemy recovering one
Smoke: situational
  • Takes space by blocking lines of sight
  • Can pin enemies in place, screen a push across open ground, or cover friendly vehicles being repaired
  • Double-edged: placed wrong, the enemy uses it too

Think in tickets.

  1. 1Radio in the open20 tickets, and removes a whole enemy threat from the map.
  2. 2Enemy emplacementsMortars and TOWs: little ticket gain, but they stop big losses, especially vehicles. If you can hit their mortars, they can hit you: first on target wins.
  3. 3Enemy HABsFarm them for kills and keep the enemy off the map.
  4. 4Stationary vehiclesTanks 15 tickets, IFVs 5–10, logi trucks 5 (and they cut the enemy’s supplies).
  • The common public-game marker for mortars is “Fire Mission”.
  • Fireteam leaders can mark targets as well as squad leaders.
  • You don’t need to wait to be asked. See a target, confirm your accuracy, and fire. Warn other squads if they’re about to push into your fire.
  • When you’re not on the mortars, mark as accurately as you can. A few metres of marker error becomes a miss.
Competitive

Competitive players often use boat marks, and sometimes helicopter marks, as their mortar marker setup. See Map markers.

Diagram of a mortar round curving down through a window into a building
Firing arcs. Rounds follow a curved path, so you can drop them through windows or under overhangs.
Three overlapping impact circles from three different elevation settings covering a wider area
Spread your shots. Slightly different settings per round cover a bigger area.
  • Spread shots against infantry. Mortars have natural spread, and the first close round always makes people move. Spreading your shots creates a bigger danger zone.
  • Don’t overstay on infantry. Fire one or two volleys at infantry, then switch targets.
  • Come back later. After two or three volleys elsewhere, return: the enemy will think it’s safe and start reviving or rebuilding. Punish that.