Squad composition
A full squad has nine players. Agree who plays which kit before you deploy, so the squad has the mix it needs.
The kits at a glance
Section titled “The kits at a glance”SL
Squad Leader
Command, FOB placement, communication with the other squad leaders
Core pickMD
Medic
Keeps the squad alive, manages casualties
Core pickRFL
Rifleman
General infantry, ammo resupply for the rally
Core pickLAT
Light Anti-Tank
Anti-armour and general infantry
Core pickGL
Grenadier
Smoke, splash damage, breaking stalemates
Core pickHAT
Heavy Anti-Tank
Specialised anti-armour: hunts enemy vehicles.
SituationalCE
Combat Engineer
Fortification, anti-vehicle
Guide coming soonMG
Machine Gunner
Suppression, area denial
Avoid in compMM
Marksman
Overwatch, precision shots
Avoid in compCompetitive
Core pick: almost every competitive squad runs it. Avoid in comp: too slow or restrictive for competitive play; a Rifleman’s ammo bag is worth more.
The three pillars
Section titled “The three pillars”A squad rests on three kits that keep it in the fight:
- Squad Leader: decides where the squad plays and keeps a rally up.
- Medic: decides how the squad plays in a firefight and keeps people alive.
- Rifleman: keeps the rally rearmed so the squad never runs out of spawns.